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Today I continued working on the dice game, and continued with the first version of the board that the dice will roll in. The textures shown here are in Blender, and should look much different when applied in Unity. I will try to get the board in Unity next, so I can see how well my […]
Previously whenever you wanted to lock down a version of your software that was using NPM for dependency management, you had to check in your entire node_modules folder in to source control. This led to a lot of issues, not the least of which was the fact that your repository size grew by hundreds of megs. […]
Overview of AppleTV I went to the AppleTV Tech Talk in NYC today. Here are some of my takeaways. Living Room Experience Focus based interaction Attention on great content – Since interactivity is not the focus as much on a big screen. Also because it is a mult-user experience, everyone can enjoy the content, but […]
Very excited about my class this semester at Georgia Tech. The class is Educational Technology, and is a project or paper based class, where the goal is to contribute to education today. I am very happy that the class is designed to have students actually create products and research that can be utilized today. David […]
Heroes of the storm. Nycynik as Uther.
DZone published an infographic of the top software development languages of 2015. C++ came in 6th, that was not expected, and my top languages were all in the top 10, so happy about that. I was confused that they listed CSS at all, I am not sure that is a language. They also bundled SQL […]
I decided to re-make my dice game, but this time do it in 3D. So I started making the assets in Blender. The first asset I decided to work on was the Die. To begin with, the basic shape of the die, is a simple cube. So I started by adding a cube, and then […]