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Sorry that you could not find what you are looking for! If you thought you were going to find something here, let me know about it.
I found a new Ad system today and thought I would try it out. It’s called deltaDNA, and unlike any of the previous systems that I have used for ads, this one tries to determine what type of players you have in your game, and then segment them into at least two categories. Those who might […]
For the final project of my ai for robotics class I implemented a version of a simultaneous localization and mapping algorithm. SLAM allows you to build a robot that can use its sensors to build a map of its surroundings while it is also simultaneously attempting to perform localization so that it can manage the […]
Building an educational game is more difficult than building a game without a purpose. Because you are attempting to do two things at once, both become more difficult. You might want to start by making a normal game or two, maybe choosing one that has educational benefits but is not designed to teach the user […]
It is critical to set an achievable goal when making your first video game so that you can learn and build better and better games over time. When you complete a game and watch other people play it, that is when you really learn how to make better games. It is true of all games, […]
Have you ever wanted to stream audio while you were on a hangout, but were unable to because of feedback in the Hangout? Well, this is the solution if you are using a mac. Soundflower is a virtual audio device for your Mac that is designed to allow audio to be routed to different applications. […]
Had a great time watching the show and helping people who were learning to juggle! Great day, wonderful weather, so lucky that NYC has Bryant Park Juggling!
After completing a class on Artificial Intelligence I learned that many universities use the same textbook and many of the examples from this book are used in lectures about Artificial Intelligence. It is a great resource! The Coursera class uses the same examples as well as my Georgia Tech Class. I am sure many AI […]
Procedural Board Generation There are two main changes I made to convert this from a totally random board. First, the procedure decides ahead of time how many bombs and how many dangers are placed on the board. The second improvement is to make sure there are no islands, that is making sure every goal is […]
In many games, the goal of the game is to use logic to determine the best possible move at any given point in the game. You have probably played Tic-Tac-Toe enough times to know that some moves are better or worse for a player to make. When designing opponents for games like these you can […]
For a recent project, we decided to try to use the built-in browsers support for speech while we were waiting for the final script to be finalized. We needed a way to get an idea of how long it would run and to be able to quickly have our writers review the current script in […]