Epic Fun as Nova
Heroes of the Storm Fun replay! From Ragnaros Perspective Nova Perspective
Heroes of the Storm Fun replay! From Ragnaros Perspective Nova Perspective
In the first part of this series, I introduced the rules of the game and discussed some much-needed improvements to make the game more fun. The most pressing issue is the ‘first click lose’ issue and the ‘unwinnable game’ issue. Both of these are sure to ruin the fun. This post discusses methods of generating boards […]
I started working on a new game recently, you can see the progress here on GitHub. The game is kind of like Minesweeper, but with Hexes instead of squares. Rules The rules of the game are pretty simple, find all the goals before you run out of energy. If you run out of energy before […]
The Angular 2 CLI has been updated to 1.0! This new release is a big deal because we are finally out of the beta. I use the Angular 2 CLI tool every day so I wanted to update and then update my projects as quick as possible. So, if you are asking “what is Angular 2 CLI”; […]
Software Development bash, intellij
Recently I wanted to change the prompt in the terminal when using IntelliJ. I have a development prompt that I like to use whenever I am developing and wanted IntelliJ to also use it. If you just point the terminal in IntelliJ to a script that sets your prompt, it will not work. It simply […]
Uncategorized machine learning, python
Python libraries for computational statistics and data science Python is a perfect choice for working with data, but it is not the only choice, R is also a great choice for instance. But since python is very accessible and it is a general-purpose language that you can use for other projects, it may be the best choice […]
AI, Game Development, Software Development
About the Game Euchre is a card game played with two teams of two players. In this post, I will start creating a version of the game in Unity. In order for the game to function as a single player game, I am also going to be creating multiple AI players to play with. AI […]
Game Development JavaScript, tts
For a recent project, we decided to try to use the built-in browsers support for speech while we were waiting for the final script to be finalized. We needed a way to get an idea of how long it would run and to be able to quickly have our writers review the current script in […]
Education and Technology, Game Development, Software Development C++
I am always interested in finding ways to teach programming to students and I recently came across a book that teaches C++ through game development. I decided to post my own notes as I read along. The book was written using Windows, and I will be using a Mac, so I will comment any changes […]
I found a new Ad system today and thought I would try it out. It’s called deltaDNA, and unlike any of the previous systems that I have used for ads, this one tries to determine what type of players you have in your game, and then segment them into at least two categories. Those who might […]